﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class AnimationControl : MonoBehaviour {


	string currentAnimation="";
	// Use this for initialization
	void Start () {
		
	}
	
	// Update is called once per frame
	void Update () {

		
	}
	public void SetAnimation(string animationName){
		
		if (currentAnimation != "") {
			this.GetComponent<Animator> ().SetBool (currentAnimation, false);
		}
		this.GetComponent<Animator> ().SetBool (animationName, true);
		currentAnimation = animationName;
	}

	public void SetAnimationIdle(){

		if (currentAnimation != "") {
			this.GetComponent<Animator> ().SetBool (currentAnimation, false);
		}


	}
	public void SetDeathAnimation(int numOfClips){

		int clipIndex = Random.Range(0, numOfClips);
		string animationName = "Death";
		Debug.Log (clipIndex);

		this.GetComponent<Animator> ().SetInteger (animationName, clipIndex);
	}















}
